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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Maps
* Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
* Added new arena map Sawmill
* Added new arena map Nucleus
* Added new community payload map Hoodoo
* Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage
Sniper Changes
* Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
* Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
* Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
* Standard sniper rifle now shoots through friendly players
* Added 54 new Sniper voice lines
* Added 35 new Sniper achievements
Spy
* Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
* Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
* Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
* Spy name tags now show up properly when disguised as their own team
* Fixed a bug that would cause spectators to see disguise weapons incorrectly
* Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
* Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
* Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
* Also made it more obvious on first person view model when you're bumped while cloaked
* Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
* Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
* Spies disguised as medics now have an Ubercharge: line in their disguise target info
* Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
* Spies can now pick up health kits for their "disguise health", even when uninjured
* Disguise UI doesn't show up in minimum UI mode (hud_minmode)
* Spies that disguise as a player using an unlockable now show that unlockable in hand
* Spies can now use enemy teleporters
* Added 70 new Spy voice lines
* Added 34 new Spy achievements
Scoreboard changes
* Dominations no longer get wiped when teams switch sides
* Dead players draw slightly darker in scoreboard
* Converted class labels to class icons
* All players now display the total number of people they are dominating
General
* You now find new and old items as you play, instead of through achievements
* Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
* Demomen can now detonate their stickies while taunting
* Flamethrower's air burst now extinguishes fire on friendly targets
* Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
* The Heavy and Sniper now have new custom death animations
* Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
* Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
* Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
* Added a new taunt for the Kritzkrieg, which also heals for 10 points
* Improved the deathcam camera handling used when a player plays a custom death animation
* Added missing chalkboard and serverbrowser images for community maps shipped in previous updates
* Removed "Final" from map names in the serverbrowser quick list
Servers
* Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice
* Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command
May 21, 2009, 5:33 pm - Valve - Product Update |
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Maybe some of you saw the 2 videos on YouTube on Sunday where this kid named Kenny abuses his cat named Dusty.
For those that do not know the story go here: http://www.kenny-glenn.net (but be aware that watching these videos is extremely disturbing)
The identity of this piece of shit has been found out meanwhile. There is a petition that I ask everybody who likes cats to sign up. It is a letter to the District Attorney to ask for a proper punishment for the abuse of the cat.
Please sign up here:
http://www.petitionspot.com/petitions/justicetodusty
Please spread this message all around the web. Justice needs to be done.
Another link: http://kennyglennwillpay.blogspot.com/ |
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Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
* Added percentage to UberCharge HUD panel for the Medic
* Added upgrade progress and levels to Engineer HUD panel for all buildings
* Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior)
* Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map
* Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map
* Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even
* Fixed Pyro model not animating in the class menu
* Fixed players getting stuck in the "prepare to respawn..." countdown loop
* Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown
* Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit
* Fixed announcer saying "the cart is nearing the checkpoint" after the round has already been won
* Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them
* Fixed server crash when trying to load a map that contains control points with duplicate index values
* Fixed several materials warnings in the console
* Fixed "Cart.Explode" sound script entry using an unknown sound channel
* Marked the cl_bobcycle and cl_bobup ConVars as cheats
Team Fortress 2 and Day of Defeat: Source
* Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers
Source Engine
* Fixed client "timeout on mapchange" problem
* Fixed setinfo exploit
* Marked the r_aspectratio ConVar as a cheat
Server Browser
* Renamed "Quick List" to "Map List"
* Removed minimum ping filter from Map List
January 28, 2009, 4:50 pm - Jason Ruymen - Product Update |
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The playtest is ready for this weekend and your link to download it is found below!
January 17 (Saturday) & 18 (Sunday), we will have all day play testing of our newest version of CTF. One server will be in match mode between the hours of 14:00 – 17:00 EST. Anyone who wants to compete can join this server--first come, first serve. We plan to have at least 4 play-test servers with at least 52 slots in total.
Once all the play testing is done you will recieve an email with a link to a questionnaire so we can compiled your questions, comments, suggestions, criticisms, etc. Again, your input is immensely important so please let us know what YOU think! All play-test servers will record play and use it for the coming promotional video so wear your best clothes and smile for the camera!
What does the latest release offer? More balance, levels the playing field which leads to more competitive play! New Maps! New Models! New Weapons! Gibs! Flag in Hand...And more!
HL2CTF Playtest PT1j Release: dev.isolationgames.com...5_PT1j.zip
This playtest release is not to be installed as an upgrade!
As always, backup anything you may have saved in your /sourcemods/hl2ctf175 folder and then delete the folder. Then extract the new hl2ctf175_PT1j.zip into your /sourcemods folder and make sure your archive utility is set to extract with folders as the archive contains the /hl2ctf175 folder.
HL2CTF Development Team. |
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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
* The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
* The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
* Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
* Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
* Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
* The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
* Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
* There is now a custom icon for death messages when the player was killed from a critical hit
* Added a new particle effect for when a player enters the water
* Added smoke to the feet of a rocket jumping soldier
* Players will now have some particles swirling around them so other players can see when they are overhealed
December 11, 2008, 5:11 pm - Jason Ruymen - Product Release |
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| HL2:CTF News: Half-Life 2: Capture the Flag Enters Final Testing |
Half-Life 2: Capture the Flag Enters Final Testing
After more than a year of only small bursts of progress, the remaining development team has found their way clear to compile the final beta and have submitted it for playtesting.
For those who had the opportunity to playtest the beta 1.72 release which never made it past playtesting, many of the game features have been retained in the 1.75 playtest release. The following is an edited version of those never revealed features from the changelog:
NEW MAP ENTITIES:
item_battery_large ctf_banner_small
*Chargers have been disabled and game health has been balanced by the addition of a "mega battery."
SERVER CVARS:
violence_hgibs toggles gibs. 0 = off, 1 = on (default is 1) ctf_excessive 0/1 - toggles gamemode excessive. *See Below ctf_instagib "weapon_name" - enables gamemode instagib. *See Below ctf_dynamicgrenades toggles whether grenade color will change when picked up by a opposite team. tv_allow_static_shots auto director uses fixed level cameras for shots. tv_allow_camera_man auto director allows spectators to become camera man.
CLIENT CVARS:
hud_crosshair_r sets crosshair red (RGB) color. (0-255) hud_crosshair_g sets crosshair green (RGB) color. (0-255) hud_crosshair_b sets crosshair blue (RGB) color. (0-255) hud_crosshair_a sets crosshair alpha. (0-255) cl_fov replaces "fov" command - saves fov between 75 and 120 and reloads on every map.
EVENTS:
ctf_flag_drop - Called everytime a player drops the flag.
GAME MODES:
ctf_excessive enables a crazy and fun game mode as detailed below:
* Useable weapons: Melee, 357, SMG1, Alyxgun, AR2, OICW, Shotgun, Crossbow, Sniper Rifle, RPG * Spawn with 300/300 and have passive 10 armor/sec and 5 health/sec regen. * Self damage is lowered to 30% and force caused by explosions is increased. * Each kill grants a killer with additional 50 armor and 50 health. * No items spawned and Ammo is unlimited (no combine balls). ** This cvar can NOT be used together with areanamode! ctf_arenamode must be at 0. ** This mode is only available in pro mode meaning ctf_promode has to be set to 1. ctf_instagib "weapon_name" will cause that weapon to become a 1 hit kill as detailed below:
* Example: ctf_instagib weapon_rpg makes RPG 1 hit kill (defaults to crossbow) * List of weapons: weapon_357, weapon_crossbow, weapon_crowbar, weapon_pistol, weapon_shotgun, weapon_frag, weapon_ar2, weapon_smg1, weapon_ctf_oicw, weapon_ctf_sniper, weapon_physcannon, weapon_ctf_alyxgun, weapon_slam, weapon_rpg, weapon_stunstick * All other items & weapons are removed in instagib. The weapon chosen for instagib has infinite ammo. ** This cvar can NOT be used together with areanamode. ctf_arenamode must be at 0. ** This mode is only available in pro mode meaning ctf_promode has to be set to 1.
FEATURES:
Spectator is now like HL2DM where there is a spectator menu. Press +duck key to bring it up. Players will now take screenshots (to the normal /screenshots directory) of the endgame scores automatically if ctf_matchmode is on. Force player models to use male05 for Rebels and metro police for Combine
CHANGES:
Prepflagpass now makes the user run the following command: say_team Tossing flag from $L $H $A Further enhancements to player movement. Spectator is now like in HL2DM. There is a spectate menu to toggle. Lowered amount of health gained using drain rune. Scores now show in spectator. But ONLY scores, no captures / assists / returns / ping. ctf_powerups now removes/respawns runes in real-time when changed via RCON
The game name will now reflect game cvars in server browser as follows:
* ctf_arenamode 1 - "CTF 1.75 Arena" * ctf_excessive 1 - "CTF 1.75 Excessive" * ctf_instagib <wpn> - "CTF 1.75 Instagib" * All 3 at 0 - "CTF 1.75 Pro" * ctf_promode 0 - "CTF 1.75 HL2DM"
More information on the latest testing and the move to bring HL2:CTF to final coming soon! |
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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Added 3 Heavy unlockables
* Natascha, The Sandvich, The Killing Gloves of Boxing
* Added 35 new Heavy achievements
Added Arena game mode
* 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
Added 2 new maps
* Badwater Basin, a new payload map
* cp_steel, a community map by Jamie "Fishbus" Manson
Changes
* Added server map timeleft to upper right of scoreboard
* Added new firing sounds to The Backburner
* Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
* Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
* 32 player servers can now support an extra slot of SourceTV
* Made the freezecam item panel description easier to read
* Players now broadcast whether they chose a team directly or use autoteam
* Added proper handling of cart blocking recognition to Payload maps
Bug fixes
* Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
* Fixed Spy watch arm not using team skins
* Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
* Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
* Fixed a loophole that allowed players to pickup weapons of other classes
* Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
* Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
* Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
* Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
* Fixed spectators not having the target ID labels display correctly
* Fixed the cart alarm sound occasionally getting stuck on in Payload maps
August 19, 2008, 2:30 pm - Jason Ruymen - Product Update |
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Valve, creators of award-winning games and leading technologies, today announced the unveiling of details for the largest update ever produced for Team Fortress 2, the multiplayer action game that recently topped PC Gamer UK's "Top 100" list.
Beginning today gamers may find details of "The Heavy" Update being disclosed via steamgames.com/tf2/heavy/. The site will reveal new information and screenshots each day, as well as a special installment to the "Meet the Team" series of video shorts.
"The Heavy" update is the largest update to Team Fortress 2 since it was first released as part of The Orange Box last October. In addition to offering new unlockable weapons, achievements, "The Heavy" update also includes a brand new gameplay mode and a number of new maps.
The rollout culminates next Tuesday, August 19 when the update will be made available to all owners of Team Fortress 2.
To give all gamers a chance to check out the new gameplay introduced in "The Heavy" update, Valve will be running a Team Fortress 2 Free Weekend via Steam, a leading online platform for the delivery and management of PC games. The Free Weekend is open to gamers the world over and scheduled to begin Friday, August 22 at 11 am PDT.
For more information, please visit teamfortress.com/
August 12, 2008, 1:00 pm - Valve - Press Release |
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A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:
Steam Client
* Fixed not correctly pausing any current downloads when launching a game
* Improved cache mounting checks. This should decrease the startup time when launching Garry's Mod
* Fixed startup to only request info about apps once
* Fixed rare cache corruption caused by defragging
* Fixed vgui crash when hitting pageup/pagedown in a sectioned list-panel
* Fixed rare crash when downloading
* Fixed -voicerelay steam command line to actually force use of the relay
July 30, 2008, 2:35 pm - Jason Ruymen - Steam Client Update |
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