Joined: Jan 01, 1970
Posts: 1448
Location: The Netherlands
Karma:
+23
Post subject: Re: pl_Cashworks
Posted: Sun Oct 12, 2008 08:55 PM
Nice biiiig vault!
Here's the but: if the door would open towards the last CP (cus thats the only way the door seems to open), then the locking system is useless.
You could still pull the door open, because the 3 locking bars are not locking the door in that way of opening.
It would lock the door when you would push the door away from CP
_________________ "Mark my words boy, Mark them well. I have survived your predecessors and I will survive you!"
Post subject: pl_Cashworks
Posted: Mon Oct 13, 2008 11:06 AM
i still need to finish the last quarter, have to set up reds spawn-rooms, the ones in the back and a red and blu forward spawn, and somehow manage to tell the game what to do when event x happens.
maps still need optimization, because some areas get low fps atm
Post subject: pl_Cashworks
Posted: Mon Oct 13, 2008 03:20 PM
thats not intended, i didn´t want to make a map that looks like a big ad for our clan, i rather planned the subtle approach,
that is: cashworks as the mapname, and a big vault as main-eyecandy..
but i think i´ll implement one or two custom-posters for cashworks
Joined: May 16, 2007
Posts: 712
Location: Wales/Bridgend
Karma:
+11
Post subject: pl_Cashworks
Posted: Tue Oct 14, 2008 04:24 PM
M8 to be honest u put a picture off my ass in a secret room and the map
would be pointless no one would wana play they would just wana stay in that room and look
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