Post subject: CTF_Premuda
Posted: Sat Jul 18, 2009 09:36 PM
we got a second reply back and we will get a custom hud for this gamemode
so there will be an arrow pointing to the intel and a various number of CPs as elements
Nice work. Still I miss the "fisherman" them kinda. The caves and the water are nice, but.. I just miss some mediterranean feel to it. Now it's more water, old wood and Rocks and some sails here and there.
But.. if this is how you visualized it.. Then I said nothing
_________________ "Mark my words boy, Mark them well. I have survived your predecessors and I will survive you!"
Post subject: CTF_Premuda
Posted: Thu Jul 23, 2009 09:56 PM
it´s more an abandoned village/radar-island than a fishervillage, if i find a spare munite, i will build damaged boads and such that fits the marine scenery, but atm i got my hands full with detailing
Post subject: CTF_Premuda
Posted: Fri Jul 24, 2009 09:32 AM
Alpha 5 out
____________
A5 [07-24-09]
+ detailed stage 1-2 & 2-1
+ added rain with collision, so it won´t be raining inside
+ added signage to stage 2
+ added additional platform for attackars on stage 3-2
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