Post subject: pl_Cashworks
Posted: Sat Feb 21, 2009 12:06 PM
Stovepipe is the more conventional map, more solid than cashworks,
so there is the more creative cashworks and the solid stovepipe, it was a close call
Joined: Jan 01, 1970
Posts: 1448
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Post subject: Re: pl_Cashworks
Posted: Wed Apr 01, 2009 08:02 AM
Our public server go the latest version: pl_cashworks_b3
Ty it for yourself. See the eagles, the moving clouds, the improved little houses in the first area and much more and ofcourse, the final vault explosion with a big time improved RED last spawn room with sooo much eyecandy and gold. Don't get killed by the door!
_________________ "Mark my words boy, Mark them well. I have survived your predecessors and I will survive you!"
FIXES:
* once again framerates via func_occluder
* added final fx-explosion by jive turkey
* added 3d-eagle-model by Nik instead of eagle-texture
* readjusted vault-explosion-sound by Tomster
* slightly reduced respawntime for red to defend cp3&4
* changed ammopack at cp3 to a full-ammo-pack
* changed some visuals at construction site
* slight visual changes on building 03
* tons of minor visual bugs corrected
* big crate near cp4 is now accessable without having to duckjump, just walk in
* added ammo-pack there to support defensive structures at that point
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