Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
* Changed some networking code to help alleviate the lagouts some clients are experiencing
* Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description
* Added DoAskConnect command to serverplugin sample
* Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
* Server log entries for Round_Win and level changes will now detail the team scores and player counts
* Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
* Removed some legacy math convars for turning off SSE/MMX
* Fixed terrain collision bug that allowed players to get under the terrain in some maps
* Fixed jump/taunt exploit
* Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
* Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
* Fixed an error when updating name of 32nd player on server
* Fixed extra ascii 0x01 character at the beginning of " connected" console spew
* Fixed a bug that could cause a slight delay on engine startup
November 20, 2007, 6:59 pm - Jason Ruymen
Posted by G_Unit_da_9 Wednesday, November 21, 2007 (15:57:16)