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 Team Fortress 2 News: Team Fortress 2 Update Released

TF2 News Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Engine

* If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set


Additions / Changes

* Backpack improvement
o Added support for 100 slots in the backpack
o Backpack can now be sorted by type
o Multi-selection in the backpack is now done by holding down the Ctrl key
* Alt-fire on the Sandvich now drops sandviches
o A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
o A Heavy can regain his sandvich by collecting a healthkit while already being at full health
o Eating a sandvich using the taunt method now heals a Heavy to full health
o Dropped sandviches heal 50% of the collector's health
* Medic regen changes
o Base regen amount increased from 1/sec to 3/sec
o Regen amount increase since time of last damage decreased from 3x to 2x
o End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
* Blutsauger
o Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
o Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
* Added "mp_windifference" server ConVar (default to 0)
o When set to X, matches will be considered won if a team gets X points ahead of the other team
* Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog
* Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
* Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
o If set (default), it'll show non-standard items being carried by the player you're spectating
* Tournament mode changes
o New item whitelist allowing tournaments to control what items can be used by players
o Added "item_whitelist_example.txt"
o Added "item_show_whitelistable_definitions" command to get a list of whitelistable items
* Added Tournament mode Spectator HUD
o Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog
o Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
o Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
* Changed idle player check to include spectators & players who haven't chosen a team


Bug Fixes

* Fixed explosive radius detection using an axially aligned box instead of a sphere
o Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
o Grenades/Pipes radius change: 132->159
o Rocket radius change: 121->146
o End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
* Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
* Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as
* Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
* Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
* Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
* Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
* Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
* Fixed wearables not destroying their attached particles when they're removed
* Fixed several player & viewmodel simulation issues that occurred when the game was paused
* Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2


Community Requests

* Added the entindex() of the object being built to the "player_builtobject" game event
* Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
* Added IgnitePlayer input to TFPlayer

September 15, 2009, 3:21 pm - Valve - Product Update
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Posted by G_Unit_da_9 Wednesday, September 16, 2009 (09:27:12)

 Clan News: Cashworks on Twitter

Clan News You can follow [C$W] Ca$hworks now on Twitter!!!!

twitter.com/cashworks

Follow us on Twitter to get the latest updates.
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Posted by G_Unit_da_9 Sunday, August 16, 2009 (21:31:13)

 Team Fortress 2 News: Team Fortress 2 Update Released

TF2 News New Content:

* Added King Of The Hill game mode.
* Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them.
* Added lots of new hats.
* Added koth_Viaduct.
* Added ctf_Sawmill
* Added community map Arena_Offblast
* Added community map Cp_Yukon

Additions / Changes:

* Added "Auto Reload" option to the multiplayer advanced options.
* Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing.
* Pistol now fires at a fixed rate, not based on the speed at which you press the firing button.
* Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity.
* Significantly reduced the amount of network traffic being sent.
* Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost.
* Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists.
* Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist.
* Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal).
* Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps.
* Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating.
* Added an "Inspect" key that allows you to look at items being carried by your team mates.
* Backpack improvements:
- Added drag & drop to move items around. Item positions are maintained on the backend.
- Added multi-select, allowing you to delete multiple items at once.
- Added a new key to the key binding page that opens your inventory directly to your backpack.
- Fixed mouseover panel being incorrectly position when the backpack first appears.
* Cloaked Spies standing in valid backstab positions no longer raise their knife.
* Added current map name and gametype to the bottom right of scoreboard.
* Added class icons to tips on the loadout and loading screens.
* Improved visuals around flags when they're being carried by a player.
* Improved critboosted visuals, making it much clearer when an enemy has critboost.
* Updated the loading panel to show the game type under the map name during level transition.
* In-game chat dialog now supports full Unicode characters.
* Added BLU main menu background.
* Added response caching for some server queries to help reduce the CPU load from DOS attacks.
* Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail.

Map Changes:

* Update PLR_Pipeline
- Increased the starting advantage in the third round if a team has won the first two rounds.
- Fixed carts not continuing to the second round if they're capped at the same time in the first round.
- Fixed being able to shoot pipebombs over the starting gates in the first round.
- Fixed being able to open the doors in the first round before the setup time was finished.
- Fixed players getting stuck in some doors.
- Fixed players being able to get onto rooftops and out of the map boundaries.
- Fixed other minor bugs and exploits.
* Update Arena_Sawmill
- Fixed DirectX8 bug where some models would not be visible.
- Fixed exploit with building teleporters outside of the map.
* Updated CP_Granary
- Made a few changes to improve balance based on competitive community feedback.

Item Reworks:

* The Force of Nature
- The enemy knockback now only `works in close range and behaves more like the Pyro's air blast.
- Enemies cannot be juggled by the FaN's effect.
- The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards.
- Knockback is now scaled by damage done.
* The Sandman
- A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun.
- Stunned players now take 75% of all incoming damage instead of 50%.
- Übercharged players can no longer be stunned.
- Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).
- The minimum distance to stun a target has been reduced.
- The negative attribute has changed from "no double jump" to "-30 max health".

Fixes:

* Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs.
* Fixed an exploit that allowed players to work around sv_pure.
* Particle files are now protected by sv_pure.
* Fixed critboost effect getting stuck on when you die while critboosted.
* Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players.
* Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife.
* Fixed an exploit where you could reload The Huntsman faster than intended.
* Fixed Heavy "civilian" exploit.
* Fixed a set of exploits using the DXSupport config files.
* Fixed r_screenfademinsize and r_screenfademaxsize exploits.
* Fixed sentries firing at a fully cloaked Spy if they're still the closest target.

Community requests:
* Added a HUD element for hybrid CTF & CP maps.
- Supports 1 or 2 flags, and any number of CPs.
- Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it.
* Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards.
* Added new "medic_death" event for server logs
* Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it.

August 13, 2009, 10:56 am - Valve - Product Update
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Posted by G_Unit_da_9 Friday, August 14, 2009 (17:16:41)

 Clan News: New Servers!!!

Clan News [C$W] Ca$hworks presents you the 2 new Team Fortress 2 Servers.

New Maps + SourceMod

[C$W] Ca$hworks TF2 Public - 77.244.242.100:27700

[C$W] Ca$hworks TF2 Private - 77.244.242.100:27600
comments? | Printer Friendly Page  Send to a Friend | Clan News | Score: 0
Posted by G_Unit_da_9 Wednesday, July 29, 2009 (16:25:17)

 Team Fortress 2 News: Team Fortress 2 Update Released

TF2 News Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Maps

* Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
* Added new arena map Sawmill
* Added new arena map Nucleus
* Added new community payload map Hoodoo
* Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage


Sniper Changes

* Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
* Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
* Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
* Standard sniper rifle now shoots through friendly players
* Added 54 new Sniper voice lines
* Added 35 new Sniper achievements


Spy

* Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
* Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
* Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
* Spy name tags now show up properly when disguised as their own team
* Fixed a bug that would cause spectators to see disguise weapons incorrectly
* Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
* Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
* Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
* Also made it more obvious on first person view model when you're bumped while cloaked
* Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
* Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
* Spies disguised as medics now have an Ubercharge: line in their disguise target info
* Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
* Spies can now pick up health kits for their "disguise health", even when uninjured
* Disguise UI doesn't show up in minimum UI mode (hud_minmode)
* Spies that disguise as a player using an unlockable now show that unlockable in hand
* Spies can now use enemy teleporters
* Added 70 new Spy voice lines
* Added 34 new Spy achievements


Scoreboard changes

* Dominations no longer get wiped when teams switch sides
* Dead players draw slightly darker in scoreboard
* Converted class labels to class icons
* All players now display the total number of people they are dominating


General

* You now find new and old items as you play, instead of through achievements
* Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
* Demomen can now detonate their stickies while taunting
* Flamethrower's air burst now extinguishes fire on friendly targets
* Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
* The Heavy and Sniper now have new custom death animations
* Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
* Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
* Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
* Added a new taunt for the Kritzkrieg, which also heals for 10 points
* Improved the deathcam camera handling used when a player plays a custom death animation
* Added missing chalkboard and serverbrowser images for community maps shipped in previous updates
* Removed "Final" from map names in the serverbrowser quick list


Servers

* Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice
* Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command

May 21, 2009, 5:33 pm - Valve - Product Update
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Posted by G_Unit_da_9 Friday, May 22, 2009 (10:24:58)

 Clan News: Kenny Glenn the Cat abuser

Clan News Maybe some of you saw the 2 videos on YouTube on Sunday where this kid named Kenny abuses his cat named Dusty.
For those that do not know the story go here: http://www.kenny-glenn.net (but be aware that watching these videos is extremely disturbing)

The identity of this piece of shit has been found out meanwhile. There is a petition that I ask everybody who likes cats to sign up. It is a letter to the District Attorney to ask for a proper punishment for the abuse of the cat.

Please sign up here:
http://www.petitionspot.com/petitions/justicetodusty

Please spread this message all around the web. Justice needs to be done.

Another link: http://kennyglennwillpay.blogspot.com/
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Posted by G_Unit_da_9 Wednesday, February 18, 2009 (18:14:38)

 MGL News: HL2CTF 1.71 SCRAMBLE!

MGL News HL2CTF SCRAMBLE is a 3 v 3 tourney that ranks participating players and then SCRAMBLES them to create balanced teams. HL2CTF 1.75 is coming soon!!!
This will be the last 1.71 Tourney so join the FUN!!!

Starting MARCH 1ST!


3 vs 3 Mappack!

Click here to request admission to this League
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Posted by G_Unit_da_9 Wednesday, February 18, 2009 (17:46:50)

 Team Fortress 2 News: Team Fortress 2/Day of Defeat: Source Update Released

TF2 News Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Added percentage to UberCharge HUD panel for the Medic
* Added upgrade progress and levels to Engineer HUD panel for all buildings
* Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior)
* Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map
* Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map
* Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even
* Fixed Pyro model not animating in the class menu
* Fixed players getting stuck in the "prepare to respawn..." countdown loop
* Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown
* Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit
* Fixed announcer saying "the cart is nearing the checkpoint" after the round has already been won
* Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them
* Fixed server crash when trying to load a map that contains control points with duplicate index values
* Fixed several materials warnings in the console
* Fixed "Cart.Explode" sound script entry using an unknown sound channel
* Marked the cl_bobcycle and cl_bobup ConVars as cheats


Team Fortress 2 and Day of Defeat: Source

* Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers


Source Engine

* Fixed client "timeout on mapchange" problem
* Fixed setinfo exploit
* Marked the r_aspectratio ConVar as a cheat


Server Browser

* Renamed "Quick List" to "Map List"
* Removed minimum ping filter from Map List

January 28, 2009, 4:50 pm - Jason Ruymen - Product Update
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Posted by G_Unit_da_9 Thursday, January 29, 2009 (14:26:45)

 HL2:CTF News: HL2CTF 1.75 OPEN PLAYTEST

HL2:CTF News The playtest is ready for this weekend and your link to download it is found below!

January 17 (Saturday) & 18 (Sunday), we will have all day play testing of our newest version of CTF. One server will be in match mode between the hours of 14:00 – 17:00 EST. Anyone who wants to compete can join this server--first come, first serve. We plan to have at least 4 play-test servers with at least 52 slots in total.

Once all the play testing is done you will recieve an email with a link to a questionnaire so we can compiled your questions, comments, suggestions, criticisms, etc. Again, your input is immensely important so please let us know what YOU think! All play-test servers will record play and use it for the coming promotional video so wear your best clothes and smile for the camera!

What does the latest release offer? More balance, levels the playing field which leads to more competitive play! New Maps! New Models! New Weapons! Gibs! Flag in Hand...And more!

HL2CTF Playtest PT1j Release: dev.isolationgames.com...5_PT1j.zip

This playtest release is not to be installed as an upgrade!

As always, backup anything you may have saved in your /sourcemods/hl2ctf175 folder and then delete the folder. Then extract the new hl2ctf175_PT1j.zip into your /sourcemods folder and make sure your archive utility is set to extract with folders as the archive contains the /hl2ctf175 folder.

HL2CTF Development Team.
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Posted by G_Unit_da_9 Friday, January 16, 2009 (15:12:47)

 Team Fortress 2 News: Team Fortress 2 Update Released

TF2 News Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
* The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
* Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
* Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
* Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
* The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
* Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
* There is now a custom icon for death messages when the player was killed from a critical hit
* Added a new particle effect for when a player enters the water
* Added smoke to the feet of a rocket jumping soldier
* Players will now have some particles swirling around them so other players can see when they are overhealed

December 11, 2008, 5:11 pm - Jason Ruymen - Product Release
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Posted by G_Unit_da_9 Friday, December 12, 2008 (20:17:18)

 
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