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| HL2:CTF News: Half-Life 2: Capture the Flag Enters Final Testing |
Half-Life 2: Capture the Flag Enters Final Testing
After more than a year of only small bursts of progress, the remaining development team has found their way clear to compile the final beta and have submitted it for playtesting.
For those who had the opportunity to playtest the beta 1.72 release which never made it past playtesting, many of the game features have been retained in the 1.75 playtest release. The following is an edited version of those never revealed features from the changelog:
NEW MAP ENTITIES:
item_battery_large ctf_banner_small
*Chargers have been disabled and game health has been balanced by the addition of a "mega battery."
SERVER CVARS:
violence_hgibs toggles gibs. 0 = off, 1 = on (default is 1) ctf_excessive 0/1 - toggles gamemode excessive. *See Below ctf_instagib "weapon_name" - enables gamemode instagib. *See Below ctf_dynamicgrenades toggles whether grenade color will change when picked up by a opposite team. tv_allow_static_shots auto director uses fixed level cameras for shots. tv_allow_camera_man auto director allows spectators to become camera man.
CLIENT CVARS:
hud_crosshair_r sets crosshair red (RGB) color. (0-255) hud_crosshair_g sets crosshair green (RGB) color. (0-255) hud_crosshair_b sets crosshair blue (RGB) color. (0-255) hud_crosshair_a sets crosshair alpha. (0-255) cl_fov replaces "fov" command - saves fov between 75 and 120 and reloads on every map.
EVENTS:
ctf_flag_drop - Called everytime a player drops the flag.
GAME MODES:
ctf_excessive enables a crazy and fun game mode as detailed below:
* Useable weapons: Melee, 357, SMG1, Alyxgun, AR2, OICW, Shotgun, Crossbow, Sniper Rifle, RPG * Spawn with 300/300 and have passive 10 armor/sec and 5 health/sec regen. * Self damage is lowered to 30% and force caused by explosions is increased. * Each kill grants a killer with additional 50 armor and 50 health. * No items spawned and Ammo is unlimited (no combine balls). ** This cvar can NOT be used together with areanamode! ctf_arenamode must be at 0. ** This mode is only available in pro mode meaning ctf_promode has to be set to 1. ctf_instagib "weapon_name" will cause that weapon to become a 1 hit kill as detailed below:
* Example: ctf_instagib weapon_rpg makes RPG 1 hit kill (defaults to crossbow) * List of weapons: weapon_357, weapon_crossbow, weapon_crowbar, weapon_pistol, weapon_shotgun, weapon_frag, weapon_ar2, weapon_smg1, weapon_ctf_oicw, weapon_ctf_sniper, weapon_physcannon, weapon_ctf_alyxgun, weapon_slam, weapon_rpg, weapon_stunstick * All other items & weapons are removed in instagib. The weapon chosen for instagib has infinite ammo. ** This cvar can NOT be used together with areanamode. ctf_arenamode must be at 0. ** This mode is only available in pro mode meaning ctf_promode has to be set to 1.
FEATURES:
Spectator is now like HL2DM where there is a spectator menu. Press +duck key to bring it up. Players will now take screenshots (to the normal /screenshots directory) of the endgame scores automatically if ctf_matchmode is on. Force player models to use male05 for Rebels and metro police for Combine
CHANGES:
Prepflagpass now makes the user run the following command: say_team Tossing flag from $L $H $A Further enhancements to player movement. Spectator is now like in HL2DM. There is a spectate menu to toggle. Lowered amount of health gained using drain rune. Scores now show in spectator. But ONLY scores, no captures / assists / returns / ping. ctf_powerups now removes/respawns runes in real-time when changed via RCON
The game name will now reflect game cvars in server browser as follows:
* ctf_arenamode 1 - "CTF 1.75 Arena" * ctf_excessive 1 - "CTF 1.75 Excessive" * ctf_instagib <wpn> - "CTF 1.75 Instagib" * All 3 at 0 - "CTF 1.75 Pro" * ctf_promode 0 - "CTF 1.75 HL2DM"
More information on the latest testing and the move to bring HL2:CTF to final coming soon! |
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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Added 3 Heavy unlockables
* Natascha, The Sandvich, The Killing Gloves of Boxing
* Added 35 new Heavy achievements
Added Arena game mode
* 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
Added 2 new maps
* Badwater Basin, a new payload map
* cp_steel, a community map by Jamie "Fishbus" Manson
Changes
* Added server map timeleft to upper right of scoreboard
* Added new firing sounds to The Backburner
* Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
* Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
* 32 player servers can now support an extra slot of SourceTV
* Made the freezecam item panel description easier to read
* Players now broadcast whether they chose a team directly or use autoteam
* Added proper handling of cart blocking recognition to Payload maps
Bug fixes
* Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
* Fixed Spy watch arm not using team skins
* Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
* Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
* Fixed a loophole that allowed players to pickup weapons of other classes
* Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
* Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
* Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
* Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
* Fixed spectators not having the target ID labels display correctly
* Fixed the cart alarm sound occasionally getting stuck on in Payload maps
August 19, 2008, 2:30 pm - Jason Ruymen - Product Update |
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Valve, creators of award-winning games and leading technologies, today announced the unveiling of details for the largest update ever produced for Team Fortress 2, the multiplayer action game that recently topped PC Gamer UK's "Top 100" list.
Beginning today gamers may find details of "The Heavy" Update being disclosed via steamgames.com/tf2/heavy/. The site will reveal new information and screenshots each day, as well as a special installment to the "Meet the Team" series of video shorts.
"The Heavy" update is the largest update to Team Fortress 2 since it was first released as part of The Orange Box last October. In addition to offering new unlockable weapons, achievements, "The Heavy" update also includes a brand new gameplay mode and a number of new maps.
The rollout culminates next Tuesday, August 19 when the update will be made available to all owners of Team Fortress 2.
To give all gamers a chance to check out the new gameplay introduced in "The Heavy" update, Valve will be running a Team Fortress 2 Free Weekend via Steam, a leading online platform for the delivery and management of PC games. The Free Weekend is open to gamers the world over and scheduled to begin Friday, August 22 at 11 am PDT.
For more information, please visit teamfortress.com/
August 12, 2008, 1:00 pm - Valve - Press Release |
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A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:
Steam Client
* Fixed not correctly pausing any current downloads when launching a game
* Improved cache mounting checks. This should decrease the startup time when launching Garry's Mod
* Fixed startup to only request info about apps once
* Fixed rare cache corruption caused by defragging
* Fixed vgui crash when hitting pageup/pagedown in a sectioned list-panel
* Fixed rare crash when downloading
* Fixed -voicerelay steam command line to actually force use of the relay
July 30, 2008, 2:35 pm - Jason Ruymen - Steam Client Update |
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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
* Fixed team switches on Attack/Defense maps spamming the console
* Fixed the Kritzkrieg not working on servers with crits turned off
* Fixed some clipped localized strings in various in-game dialogs
* Fixed several cases where files were synchronously loaded while the game was running
* Fixed a shutdown crash in the material system
* Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
* Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
* Players killing themselves will now give a kill credit to the last enemy who damaged them
* Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
* Fixed players being killed and creating ragdolls during team switches
* Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
* Removed health bonus from the Backburner
July 29, 2008, 4:34 pm - Jason Ruymen - Product Update |
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A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:
Steam Client
* Improved cache defragmenter to both defragment at the OS level and internal files
* Improved defrag progress dialog
* Improved download status reporting in games list
* Increased background update frequency
* Improved voice quality
* Added audio recording device selection for voice chat
* Added push-to-talk support for voice chat
* Fixed apps getting stuck at Updating 0% when downloading
* Fixed possible crash when resuming from Standby mode
* Fixed Steam preventing some PC's from entering Standby mode
* Fixed overlay sometimes getting stuck up and not responding to hot-keys after server join
* Fixed uninstalled apps becoming installed when viewing their Properties page after Steam restarts
July 16, 2008, 2:23 pm - Jason Ruymen - Steam Client Update |
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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
* Fixed rcon crash caused by too many incorrect password attempts
* Fixed clients experiencing connection problems during round restarts
* Fixed flares not always being removed on impact
* Fixed 32 player servers not working correctly with SourceTV enabled
* Fixed dropped flags sometimes falling through the world
* Fixed number key menu input sending 2 key events
* Fixed PING field being clipped in the scoreboard at 800x600 resolution
* Fixed broken Medigun taunt
* Changed mat_showmiplevels to only be allowed when cheats are on
July 8, 2008, 2:49 pm - Jason Ruymen - Product Update |
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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
* Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
* Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
* Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
* Fixed spy getting stuck in players after removing his disguise
* Fixed spy stabbing and being able to go invisible instantly
* Fixed spy disguised as enemy medic being able to spam voice commands
* Fixed buffed health not decaying properly after being healed by a dispenser
* Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
* Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
* Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location
July 1, 2008, 2:00 pm - Jason Ruymen - Product Update |
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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
* Fixed "Hot on your Heels" counting non-flamethrower based kills
* Fixed some Pyro achievements not working on some servers
* Fixed Compression Blast and Flare Gun trail particles on DX8
* Fixed Spy cloaked as Scout in response rules for all classes
June 20, 2008, 4:43 pm - Jason Ruymen - Product Update |
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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
* Added 2 community maps: cp_fastlane and ctf_turbine
Pyro
* Added alt-fire compression blast to the basic flamethrower
* Added The Axtinguisher, The Backburner, and The Flare Gun
* Hadouken taunt now kills people it hits
* Tuned the flamethrower hit detection to improve detection versus retreating opponents
* Removed Flamethrower's damage falloff (was falling off to 25% by the end)
cp_well
* Added a route from the forward central foyer up to the battlements
* Redistributed health and ammunition throughout the bases
ctf_well
* Added a route from the forward central foyer up to the battlements
* Removed central building, reduced overall map length
* Redistributed health and ammunition throughout the bases
Other Notes
* Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps
* In-game avatar images will now have a badge around them if the player is your friend
* Fixed bug that allowed players to move around in a reference pose
* Added custom death icons for unlockable weapons
* The player join team message now specifies whether the player used the auto team option
* Payload maps now support four control points per stage
* Achievement dialog will stay open when you're moving in & out of the game and the main menu
* Added full Russian localization, with both fonts & speech
* Returned the "Report a Bug" option to the main menu
June 19, 2008, 2:14 pm - Jason Ruymen - Product Update |
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Favourite Unlockable Weapon
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